Record Attendance at G3 Futures - the Fourth Annual Gaming Event in Guildford
Over 170 people from across the games industry in Guildford and the surrounding areas attended the fourth annual G3 Futures event, reflecting the support for continually strengthening the Guildford games cluster.
Games developers from over 90 studios of all sizes including Electronic Arts (EA), Supermassive Games, Criterion, Figment Products, Mojiworks and Media Molecule were amongst the delegates at the event, organised for the fourth consecutive year by Centre for Vision, Speech and Signal Processing (CVSSP) at the University of Surrey, Ukie (UK Interactive Entertainment trade body) and technology law specialist Charles Russell Speechlys.
This year’s event at the University of Surrey’s 5G Centre included key note speeches about Games of the Future, with presentations from Jon Francombe, BBC R&D about immersive audio and Jonathan Newth, Focal Point VR about immersive VR. Panel discussions focused on two highly topical themes: the importance of diversity and generating revenue through new business models. There was also an exhibition area, showcasing a range of new technologies and locally developed games. The event culminated in a barbecue and networking opportunity.
Nick Hurley, Partner at Charles Russell Speechlys and Co-Chair of G3 Futures comments: “G3 Futures continues to gain momentum and we were delighted to have a record number of attendees this year. Our aim remains to galvanise the Guildford games community, provide a forum for sharing insights and to keep the Guildford games cluster strong on a national and international stage. We organise a number of smaller, more niche events throughout the year to support the local gaming community. However, G3 Futures remains our flagship event and continues to be very well supported.”
Prof. Adrian Hilton, Director of CVSSP at the University of Surrey and Co-Chair adds: "G3 is growing in strength year-on-year as a voice for the Guildford games industry to raise the profile both nationally and internationally, and strengthen links between the University and industry. We were very pleased that Professor David Sampson Surrey’s recently appointed Vice-Provost for Research & Innovation was able to open the event this year and reinforce the message of University support for G3 engagement with the regional games industry in skills development, research, innovation, and promotion of the sector.”
Sam Collins, Head of Commercial and Membership at Ukie, says: “Guildford and the surrounding areas are one of the biggest and most established hubs of games activity in the UK. We’ve organised this event with the University of Surrey and Charles Russell Speechlys to support this strong games community and we’ve had very positive feedback about the calibre of attendees and range of topics discussed. It’s important to the UK economy that Guildford-based games studios are given the support they need to continue to produce great games with global appeal.”
For further information or to register for future events, please visit www.guildford-games.com
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